Modular Behavior Trees: Language for Fast AI in Open-World Video Games

نویسندگان

  • Tomás Plch
  • Matej Marko
  • Petr Ondrácek
  • Martin Cerný
  • Jakub Gemrot
  • Cyril Brom
چکیده

As the graphical representation of computer games gradually becomes comparable to cinema, previously neglected nongraphical game aspects start to play an important role in maintaining believability of the game world. One such aspect is the behavior of non-player characters (NPCs), which should appear intelligent and purposeful in the ideal case or not completely stupid at the very least. A good and fast language to express the behaviors is vital for success. We present a visual agent language inspired by behavior trees that was approved for deployment at the core of AI system for an upcoming high-budget open world game.

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تاریخ انتشار 2014